Gr 2–5—A steampunk adventure series for younger middle grade readers. In this second installment, the band of evil magicians called the Mesmers are still working on a plan for world domination. The Kennewicketts family, including boy genius Will Wally and his dachshund, Noodles, travel via air ship to Europe in order to stop the dastardly Mesmers and their minions. Black-and-white illustrations throughout combined with short chapters and an energetic pace make this series ideal for chapter book readers looking for a challenge or middle graders who want something short and fun.
Seeking revenge after boy-genius Wally Kennewickett thwarted their previous plans (The Mesmer Menace), the evil Mesmers begin sabotaging the Kennewicketts' experiments. To put an end to the danger, the Kennewicketts, their staff of automatons, Nikola Tesla, and Noodles--the family dachshund and the book's narrator--board an airship for Europe to confront Iron Claw and Madini. A fast-paced steampunk adventure with humorous illustrations.
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