FICTION

The Flinkwater Factor

256p. S. & S. Sept. 2015. Tr $16.99. ISBN 9781481432511.
COPY ISBN
Gr 3–6—Ginger Crump lives in Flinkwater, IA. That may sound dull and boring, except for the fact that a screen saver or "screenie" is turning people into drooling zombies. Most people in town work for ACPOD, a Silicon Valley-like technology company. This means that most residents are of high intelligence. Ginger quickly figures out how to avoid getting "bonked" by the hidden code. She and her crush, Billy George, have to solve the problem while dodging the authorities who think they are terrorists. Hautman creates fun, smart characters with brilliant minds. Just when they think they have solved the "bonking" problem, a talking dog enters the scene, which takes the story in another hilarious direction, and readers meet even more colorful characters. While all of this is going on, Ginger is also concerned with the simple things such as, when will she finally get to kiss someone? Hautman includes a guide at the back of the book explaining which scientific details mentioned in the chapters are real or science fiction. Is the poop-net real? Readers will likely want to find out.
VERDICT Middle grade fans of Carl Hiassen's mysteries will enjoy Hautman's inventive characters and plot.

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