Gr 3–6—Nix and Williams twist the standard "quest set in a medievallike European-ish magical world" formula by adding a talking sword and a culture of gender parity. While the talking sword, whose dialogue is rendered in a fancy faux-illuminated font, plays the comic foil (pun intended), it's the female knights that makes this otherwise average adventure stand out. The two protagonists, Odo and Eleanor, a boy and a girl, are merited equal verbiage and heroism throughout. Eleanor wants to be a knight like her mother was. Overall, predictability reigns, as there be dragons, dwarf/elf-like silver-blooded "urthkins," magic stones, wattle-and-daub villages populated with peasants, a wise blind old lady, a creepy forest, and plenty of swordplay. Nix and Williams keep the action going with a good balance between introspection and adventure. Happily, they utterly avoid the cliche of romantic feelings between the two friends. The ending leaves ample room for a sequel.
VERDICT This otherwise typical middle grade quest adventure is light, accessible, and, refreshingly, challenges the gender norms of the genre. Lovers of classic fantasy should enjoy this.
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