Gr 6–9—Sophronia is far from the proper Victorian young lady she is expected to be. She would rather climb, take apart machinery, and cause a general ruckus than sit for tea and crumpets, making her a blight on her mother's reputation. She is enrolled in Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality to learn proper decorum. But she soon discovers that its students are learning more than a proper curtsy. The school is a floating airship charged with teaching the skills of espionage. Sophronia is an early savant of sorts and quickly learns to use her skills to help thwart a fellow student in an attempt to steal a prototype essential to communications. The author touches on themes of gender identity and racial and social equality, though they are not developed thoroughly enough to either add to or distract from the story. Carriger's leading lady is a strong, independent role model for female readers. There is still more to be learned about the relationships of other characters who are integral to the story, perhaps in a sequel. Ladies and gentlemen of propriety are combined with dirigibles, robots, werewolves, and vampires, making this story a steampunk mystery and an adventure mash-up that is sure to intrigue readers who can get past the language of the time period.—Betsy Davidson, Cortland Free Library, NY
In a parallel Victorian England (the same steampunk setting of Carriger's adult series the Parasol Protectorate, but several years earlier) rambunctious, curious fourteen-year-old Sophronia Temminnick is recruited by Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality. As Sophronia discovers en route when a band of airborne bandits known as flywaymen attacks her carriage and demands a "prototype," Mademoiselle Geraldine's is no ordinary finishing school. In addition to the requisite lessons in "dancing, drawing, music, dress, and the modern languages," students aboard the academy dirigible learn "the fine arts of death, diversion, and the modern weaponries" from a faculty boasting a werewolf and a vampire. Sophronia proves her derring-do by befriending the "sooties" who work in the boiler room (including charming Soap and girl inventor Vieve), acquiring a forbidden pet "mechanimal," and investigating the conspiracy to steal the as-yet-unidentified prototype -- in short, she's quite a promising student. Blending intrigue and elements of the school story, Carriger introduces teen readers to a supernatural-meets-steampunk world full of action and wit. katie bircher
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