Gr 2–5—Math tricks, sleight of hand, and the old stretchy thumb trick introduce a new generation of little show-offs to the art of magic. Clear, abundant line drawings illustrate the sometimes complicated steps involved in creating illusions involving scarves, coins, string, and, of course, playing cards. Eight tricks per volume will give your junior magicians many starting points to choose from, including at least one confidence-boosting trick that is practically foolproof. The books emphasize practice as an essential element of successful presentation and require no special props; all trick items are easily gathered from home or classroom. Be prepared for levitating forks at the lunch table and coins coming out your ears if you add this set to your collection.
Tricks involving readily available props (coins, playing cards, scarves, forks, etc.) are explained in short, easily understandable numbered steps and pictured in clear but unattractive illustrations. Each book introduces such techniques as sleight of hand and distraction of the viewer with "patter." Mastery will take practice, but beginning magicians can start with this series. Websites. Glos., ind. Review covers these Begginner Magic titles: Easy Card Tricks, Easy Coin Tricks, Easy Dinner Table Tricks, Easy Mind and Body Tricks, Easy Pen and Paper Tricks, and Easy Scarf and Rope Tricks.
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