Gr 7–10—Fans of
Etiquette & Espionage (Little, Brown, 2013) know that Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality is not your typical boarding school. Sophronia is now in her second year of training as a spy and has established herself as one of the top recruits, at least in terms of espionage, and her suspicious nature continues to drive her as she uses her skills and training to uncover the true reason behind the school trip to London. Carriger does not reintroduce characters or give any backstory; instead she jumps right into the thick of the action, developing a fast-paced plot that is sure to keep readers' attention as Sophronia discovers a conspiracy involving a technology that will affect vampires, werewolves, and humans alike. New characters and the introduction of boys onto a floating airship full of teenage girls gives this adventure/mystery an interesting steampunk twist. As in the first novel, the true-to-the-period language may slow down some readers, but this is a must-have purchase for libraries in which the first book is popular.—
Betsy Davidson, Cortland Free Library, NYWith the school's dirigible heading toward London for a liaison with an inventor studying aetherospheric travel, Sophronia (Etiquette & Espionage) is convinced that her professors are Up To Something. Is the academy affiliated with vampire hives, werewolf packs, the anti-supernatural Picklemen, or the Crown--all of whom would benefit from controlling aether technology? A witty and suspenseful steampunk romp.
A practical exam at Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality proves what readers already knew: Sophronia (Etiquette & Espionage, rev. 1/13) is an eminently capable student of espionage. During the assessment, Sophronia glimpses a gadget oddly similar to the mysterious "prototype" so sought after in the first book. With the school's dirigible heading toward London for a liaison with an inventor studying aetherospheric travel, Sophronia is convinced that her professors are Up To Something. Is the academy affiliated with vampire hives, werewolf packs, the anti-supernatural Picklemen, or the Crown--all of whom would benefit from controlling aether technology? Carriger relies a bit heavily on exposition to communicate the rival groups' complex political machinations, and the action occasionally lacks clear context. But Sophronia, availing herself of every opportunity to hone her skills in intelligence and social manipulation (the boys from an evil genius academy provide good practice), is a charismatic heroine whose faults--including a nonchalant disregard for consequences--make her all the more engaging. Like the first installment, this is a witty and suspenseful steampunk romp. katie bircher
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