FICTION

Building Apps

9781448895151. ea vol: 48p. (Digital and Information Literacy). bibliog. further reading. glossary. index. photos. reprods. websites. Rosen Central. 2013. lib. ed. $29.25.
COPY ISBN
Gr 5–8—Written for students interested in exploring the technical side of the Internet and mobile devices, each title engages readers through a clever introduction and a catchy lead. Building Apps looks at the development of apps for different types of mobile devices, computer language used in writing them, the variety of purposes they serve, developers' roles, how to build a better app, and selling and marketing a creation. Gamification ("applying game-related ideas to nongame processses") examines the role of this practice in the workplace; gives examples of how it can help improve the environment, aid in improving student interest and success in school, and improve health; and discusses other important social issues. Digital Piracy explains how this practice rapidly became an issue for musicians and those in other creative endeavors through the development of various download sharing software, and how it has impacted the music and movie industries. A chapter also examines digital rights and the creation of organizations to support access to free information and software. A plea to understand the impact of digital piracy and the legality of acquiring materials without paying concludes with an appeal to discourage participating in illegal downloading. These titles should succeed in generating enthusiasm for the topics. Texts are complemented with aptly placed colored photos and end-of-chapter questions for discussing and thinking about. Smooth transitions connect subjects from chapter to chapter. The books are written to engage and connect with readers and may spark interest in pursuing the topics further.—Susan Shaver, Hemingford Public Schools, NE

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