Gr 7-Up It is the year 2032 and Josh and his buddy Firecracker spend every spare minute playing their favorite computer video game fighting zombies. Josh's parents disapprove of the game; his aunt had been one of the unfortunates in the last generation who caught a terrible virus that actually turned people into real zombies. That tragedy seems a distant reality to Josh and his friend, and when one of the cyber-game players contacts him to see if he wants to play a reality-based version, he jumps at the chance. Charlie turns out to be an avant-garde girl who introduces him to the zombie game that at first seems something akin to today's paintball wars. However, the "kills" seem very real. Josh is a good player, and when Charlie introduces him to the drug "Z" that makes it all so much cooler, Josh starts ditching his friend and his responsibilities to play the game with Charlie and the other worrisome players like Scrawl and Clatter. As the games progress in various parts of the underbelly of the town and Josh takes more and more of the drug, things start ebooking out of control and the game gets more dangerous and a little too real. This book is a thriller, and the clever plot and characters will have readers hoping for more.-"Jake Pettit, Thompson Valley High School, Loveland, CO" Copyright 2010 Media Source Inc.
Josh's skill in a virtual reality zombie-hunting game gets him recruited for a real-life version. He becomes suspicious of the game organizer's motives when he encounters overly realistic "animatronic" zombies and a recreational drug that mimics a zombie's instinct-only mental state. Though the novel starts off like an Ender's Game derivative, Ford raises thoughtful questions about humanity's own capacity for monstrosity and mindlessness.
Be the first reader to comment.
Comment Policy:
Comment should not be empty !!!