Maxwell’s book provides ample resources and support material for library staff who are entirely new to the world of TTRPGs (Tabletop Role-Playing Games), as well as those who are generally familiar with gaming but concerned about some aspect of launching an RPG programming initiative. This title addresses specific hurdles, including finding institutional support, marketing to patrons, and managing a chaotic program session. Supplemental materials include a glossary of common terms, a sample program proposal, case studies from school and public librarians, several recommended reading lists, and brief reviews of a number of simple gateway RPGs that can be learned and played by librarians and patrons with minimal preparation or expertise. This is a well-organized title with very specific strategies for success and a gentle, conversational tone. At times it leans heavily into the personal experiences of the author, a high school librarian, but it does include a number of case study statements from other librarians running TTRPGs in varied library settings and with a range of age groups.
VERDICT A slim but comprehensive title with an earnest and encouraging authorial voice. Recommended for any school or public library professional who has felt trepidation about introducing an RPG program.
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