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This scientific exploration is a good choice for most libraries and provides a captivating snapshot of myriad popular topics, covering everything from plant and animal life, rock formations, and plate tectonics to archaeology, paleontology, and mineralogy. Aspiring scientists will enjoy the journey and want to pore over the pages.
Overly general, these books won't connect with readers.
Two-page chapters introduce graphic novels to those unfamiliar with
the text type, briefly discuss their relationship to comic books,
and highlight various styles (e.g., ligne claire, comic
bookstyle, manga). "Write your own" boxes provide useful craft
tips, and images from graphic novels provide meaningful examples
throughout. Graphic novelwriting activities are appended. Reading
list. Glos., ind.
Gr 2–5—What does it take to turn a daydream, an idea, or a vision into a tangible creative product? To shake a story or an image out of the brain and get it down on paper? The books in this series give kids realistic and manageable activities and exercises for initiating a project, getting past common creative barriers, and sharing their output with family and friends...